Timeline
02/05/11:
- 22:37 Ticket #65 (UI Cleanup) closed by
- invalid: This ticket does not contain any specific issues. Closing as invalid.
- 22:35 Ticket #122 (Exiting to the Main Menu loses UI state) closed by
- fixed: I added UI::SwapScreens?() which retains UI state.
- 22:35 Ticket #100 (UI skinning) closed by
- fixed: While not exactly the same, I think that this ticket can be closed as …
- 12:07 Ticket #129 (Dropdown should hover over all other Widgets) closed by
- fixed: This was fixed by adding a "defer" function to the UI master class that …
- 12:01 Ticket #128 (Bad Subscript in Container::Search) closed by
- fixed
01/29/11:
- 17:14 Ticket #136 (Most Missions should be local) created by
- Currently mission destinations are picked randomly. This means that the …
- 16:19 Ticket #135 (Commodities should be less random) created by
- Each planet should define the available Commodities that can be bought and …
- 16:12 Ticket #134 (Generate AI Traffic based on the Planets) created by
- Each planet should have attributes that describe the usual traffic that …
- 12:56 Ticket #112 (One Saved Games File per Player) closed by
- fixed: This feature has been pushed to master.
01/10/11:
- 21:33 Ticket #92 (AI don't respond to being attacked) closed by
- fixed: This feature has been implemented. Thanks James.
01/07/11:
- 16:01 Ticket #133 (Heap corruption before normal block) created by
- Im flagging this as a seperate bug since Im not sure if this is related …
01/06/11:
- 23:39 Ticket #132 (Mac OS X Universal Binary) created by
- We should build the Mac OS X version of Epiar as a Universal Binary. (It …
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