Timeline
12/15/10:
- 23:42 Ticket #46 (Hailing System) closed by
- fixed: I'm happy with the state of the hailing system. It can be improved, but …
- 23:39 Ticket #117 (Scrolling can make widgets stop responding) closed by
- fixed: This has been resolved in: …
12/12/10:
- 15:24 Ticket #18 (Implement Scrollbars) closed by
- fixed
- 14:47 Ticket #122 (Exiting to the Main Menu loses UI state) created by
- Exiting to the main menu closes all of the Windows (and other Widgets). …
- 14:38 Ticket #121 (Player Loading Screen should be part of the Main Menu) created by
- The Main Menu should have two buttons; New and Load. New should create a …
- 14:35 Ticket #39 (Menu Screen) closed by
- fixed: This is working. 1) The Player Loading Screen should be in the Main Menu. …
- 14:28 Ticket #37 (Weapon Tracking (Homing Missiles and Turrets)) closed by
- fixed: Closing this ticket as fixed.
- 12:31 Ticket #77 (Error in Player Rotate) closed by
- worksforme: Closing. I haven't seen this error in 4 months.
12/08/10:
- 11:34 Ticket #120 (Artwork for missions / personalities) created by
- A thought for the future: When I see "Captain Gus was destroyed", …
12/05/10:
- 16:25 Ticket #119 (Huge slowdown introduced in commit e2b68128c8533bcafac9) closed by
- fixed: These changes have been reverted. The performance penalty was not …
- 10:21 Ticket #119 (Huge slowdown introduced in commit e2b68128c8533bcafac9) created by
- e2b68128c8533bcafac9 Skin all the Fonts up through …
- 01:19 Ticket #80 (Incorrect checksum for freed object in StatusBar::Draw) closed by
- fixed: This defect has been fixed with the rewriting of the StatusBars?.
12/04/10:
- 18:40 Changeset [115] by
- Blast all of the old files away
12/02/10:
- 20:00 Ticket #118 (AI landing/taking off should be much closer to planet / fade in/out) created by
- We need to work on the eye candy for landing ships. For one, they take off …
11/26/10:
- 20:15 Ticket #117 (Scrolling can make widgets stop responding) created by
- I'm guessing these two problems might be related, but I'm not sure: - …
11/25/10:
- 21:05 Ticket #116 (Lua Editor / Debugger) created by
- Epiar should have a way to inspect and possibly edit Lua code. This would …
- 18:12 MissionLifetime edited by
- Added pretty Headers (diff)
- 18:08 MissionLifetime created by
- Creation of Mission Lifetime Page
- 18:06 ModdersGuide edited by
- (diff)
- 18:05 ModdersGuide created by
- Creation of the Modders Guide
- 17:54 WikiStart edited by
- Point to Modders Guide (diff)
11/23/10:
- 14:01 Ticket #115 (Keep ChangeLog, AUTHORS, README, etc. up to date) created by
- The following files were somewhat out-of-date in 0.4.2 and now are even …
11/22/10:
- 22:52 MissionCreation created by
- Creaton of the MissionCreation Page
- 22:43 WikiStart edited by
- Add Link to MissionCreation (diff)
- 10:42 Ticket #87 (Target should blink in the Radar) closed by
- fixed: added in commit 3331de5e4b40ad2cbb1a23fbc00fad7d707672fa
- 07:38 Ticket #108 (Weapon firing action should be groupable) closed by
- fixed
- 07:37 Ticket #107 (Ship model should dictate number of weapon slots) closed by
- fixed: these changes have been merged in
- 07:24 Ticket #114 (Turret math could be enhanced) created by
- For turret and swivel weapons, firing angles are currently calculated …
11/20/10:
- 20:27 BuildingEpiarOnWindows edited by
- (diff)
- 20:24 BuildingEpiarOnWindows edited by
- (diff)
- 20:21 BuildingEpiarOnWindows edited by
- (diff)
- 19:56 BuildingEpiarOnWindows edited by
- (diff)
- 19:50 BuildingEpiarOnWindows edited by
- (diff)
- 17:57 BuildingEpiarOnWindows edited by
- (diff)
- 17:30 BuildingEpiarOnWindows edited by
- (diff)
- 17:29 BuildingEpiarOnWindows edited by
- (diff)
- 17:24 BuildingEpiarOnWindows edited by
- (diff)
- 17:09 BuildingEpiarOnWindows edited by
- (diff)
- 15:46 BuildingEpiarOnWindows edited by
- (diff)
11/19/10:
- 10:39 Ticket #113 (setLabel() on a Lua button corrupts UI) created by
- setLabel() on a Lua UI button causes weird resizing of the button and …
11/18/10:
- 23:07 Ticket #112 (One Saved Games File per Player) created by
- Each player should have a different saved game file. This would make it …
- 21:30 Ticket #111 (Drag-and-drop UI widget) created by
- Matt suggested the idea of a drag-and-drop widget for the weapon slot …
- 20:48 Ticket #110 (Buy Ammo Separately) created by
- Currently, whenever a player buys a weapon, they are given 100 ammo of the …
11/17/10:
- 13:59 Ticket #109 (Redesign landing dialog to match design) created by
- Using the designs made months ago and shown off on epiar-devel and IRC …
11/15/10:
- 17:25 Ticket #108 (Weapon firing action should be groupable) created by
- On ships with multiple weapons, they should be able to fire in groups. …
- 14:48 Ticket #107 (Ship model should dictate number of weapon slots) created by
- The ship model should dictate the total number of weapon slots. This is …
- 14:43 Ticket #90 (Limit to only two weapons) closed by
- fixed: fixed - limited to 2
- 13:50 Ticket #89 (Selling Outfit) closed by
- fixed: Both weapons and non-weapon outfits can now be sold (pushed to my …
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