Ticket #37 (new enhancement)

Opened 8 months ago

Weapon Tracking (Homing Missiles and Turrets)

Reported by: knowknowledge Owned by:
Priority: minor Milestone:
Component: Scripting Version:
Keywords: Weapons, Gameplay Cc:

Description

Some weapons should be able to target a specific opponent.

We need some way of choosing a target. The player should be able to quickly select nearby enemies that are attacking them.

Homing missiles will likely need to be scripted similar to dumb ship AI. While is would be possible to do this hardcoded in C++, this should be done in Lua for added flexibility as well as consistency.

Turrets should be guns that are fired towards the target rather than straight forward (the weapon default). This could likely be done in c++ since there will be little if any variation in functionality among all weapons

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