id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc
36	Velocities do not 'tick' correctly	knowknowledge	knowknowledge	"All velocities should move sprites based on the time since the last 'tick' in a way that creates the same illusion of speed regardless of the framerate.

Currently, slower framerates cause movement to be much slower than normal.  This means that ships turn jerkily and weapons do not fire as far on slower systems.

While we should try to avoid low framerates caused by slow algorithms, many systems will run at below maximum framerates. It is important to have the same gameplay regardless."	defect	closed	critical	0.4.0	Video		fixed		
