Ticket #36 (assigned defect)
Velocities do not 'tick' correctly
| Reported by: | knowknowledge | Owned by: | chris |
|---|---|---|---|
| Priority: | critical | Milestone: | 0.4.0 |
| Component: | Video | Version: | |
| Keywords: | Cc: |
Description
All velocities should move sprites based on the time since the last 'tick' in a way that creates the same illusion of speed regardless of the framerate.
Currently, slower framerates cause movement to be much slower than normal. This means that ships turn jerkily and weapons do not fire as far on slower systems.
While we should try to avoid low framerates caused by slow algorithms, many systems will run at below maximum framerates. It is important to have the same gameplay regardless.
Change History
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