Ticket #171 (new defect)
Pause Menu
| Reported by: | nutomic | Owned by: | |
|---|---|---|---|
| Priority: | minor | Milestone: | |
| Component: | Dialogs | Version: | |
| Keywords: | Cc: |
Description
Pressing escape in the pause menu should not exit the game. I would usually expect to get back to the game.
Also, exiting the game in the pause menu should display sometjing like"Do you really want to quit?", maybe with a save option or hint.
I find the sliding effect of the menu kinda annoying, it should just display over the game (maybe even using the current game state as a background).
Change History
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I really enjoyed the design we used to use, which had 'escape' during the game pause the game, bring up a dialog box where options could be changed, and hitting 'escape' again would return to the game, unpausing.
We can hint to go to a planet to save but I think we're still against mid-space saving.
There should be a graphical difference between the main menu and the game - I don't want it to boot into a running simulation, very few games do that. It doesn't have to be a slide - maybe having the main menu graphic fade out to reveal the running simulation would be cool.
To be clear, I'm advocating both an in-game pause dialog and a main menu as two separate dialogs. This matches the behavior we find in a number of games.