Roadmap
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- Save games
- Check server for updates
- Binary packages should have installation programs
- Mission system (scriptable using Lua)
- GNU gettext support with translations into at least English and German, if possible Spanish as well and any other language with volunteers
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- At least 45 planets
- At least 15 upgrades (8 weapons, 4 defense, 3 special)
- Epiar & Reipel tutorials
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Milestone: 0.6.0
Due in 4 months (07/04/10)
- Bug fixes
- Translation updates/completions
- Documentation updates
- Website fixes
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Milestone: 0.7.0
Due in 4 months (07/18/10)
- Clean up?
- Any needed refactoring?
- Major bug hunting?
- Things we haven't thought of yet?
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Milestone: 0.8.0
Due in 5 months (08/08/10)
- All major systems, components must be implemented by 0.8.0 in order for adequate testing and expansion by 1.0
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Milestone: 0.9.0
Due in 6 months (09/19/10)
- Gearing up for release 1.0
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- Original game vision completed, stable & well-documented/supported
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Milestone: 2.0
Due in 13 months (03/21/11)
- Ability to check for updates online and automatically apply patches, ala Firefox.
- Planet bars will be chat rooms, connected online via epiar.net
- Players can log in with free epiar.net accounts and see each other, battle, and generally play in the same online universe
- Graphics and sound should begin to be of commercial quality. We should really push hard to find good designers and artists if we haven't found them already.
Note: See
TracRoadmap for help on using
the roadmap.