Milestone 0.6.0

No date set

25%

Number of tickets:
closed:
14
active:
43
Total:
57
AI

0 / 3

Audio

0 / 2

Dialogs

1 / 1

Distribution

0 / 3

File

3 / 5

Game Data

0 / 5

HUD

3 / 4

Linux

0 / 1

Network

0 / 1

Scripting

3 / 11

Source

3 / 8

UI

0 / 5

Video

1 / 5

Website

0 / 2

Windows

0 / 1

  • Save game bug fixes
  • Jump game changes
  • OpenGL effects
  • Shield effects + HUD live updating
  • AI balance / pirate bug
  • In-game menu usage vs. main menu usage

(Previous list)

  • GNU gettext support
  • Website comments/logins/posting (mirrors on epiar-announce)
  • Nav map
  • Summary screen on landing dialog (clean up landing dialog)
  • Mission expansion: additional helpers, dependencies, probability of appearing
  • AI expansion: make it easier to define/utilize AI classes
  • Ideate on improving "the first 5 minutes": newbies should know what to do, how to do it, offering help if necessary
  • OpenGL clean up: screenshot functionality, menu transition graphic, motion blur, camera shaking
  • Better music & sound effects
  • No poorly scaled artwork (mostly (entirely?) a landing dialog cleanup)
  • Enable "mission packing" (as zip files perhaps?)
  • Ubuntu maintainer
  • Check server for updates (?)
  • Only use ships that we have full graphics for (pretty, front/back)
  • Clean up and expand player info
  • HUD clean up (some elements should be larger, simpler, shield status should reflect the model you own, etc.)
  • Gate/jump animation
  • Hailing dialog
  • Minor AI improvements (don't kill a brand new player!)

(from 0.5.0 milestone)

  • Major Focus: Cleaning, Polishing, Rounding Out
  • At least 45 planets
  • At least 15 upgrades (8 weapons, 4 defense, 3 special)
  • Epiar & Editor tutorials
  • Check server for updates
  • Binary packages should have installation programs
  • Mission system (scriptable using Lua)
  • UI cleanup, general polish
Note: See TracRoadmap for help on using the roadmap.