Milestone 0.6.0
- Save game bug fixes
- Jump game changes
- OpenGL effects
- Shield effects + HUD live updating
- AI balance / pirate bug
- In-game menu usage vs. main menu usage
(Previous list)
- GNU gettext support
- Website comments/logins/posting (mirrors on epiar-announce)
- Nav map
- Summary screen on landing dialog (clean up landing dialog)
- Mission expansion: additional helpers, dependencies, probability of appearing
- AI expansion: make it easier to define/utilize AI classes
- Ideate on improving "the first 5 minutes": newbies should know what to do, how to do it, offering help if necessary
- OpenGL clean up: screenshot functionality, menu transition graphic, motion blur, camera shaking
- Better music & sound effects
- No poorly scaled artwork (mostly (entirely?) a landing dialog cleanup)
- Enable "mission packing" (as zip files perhaps?)
- Ubuntu maintainer
- Check server for updates (?)
- Only use ships that we have full graphics for (pretty, front/back)
- Clean up and expand player info
- HUD clean up (some elements should be larger, simpler, shield status should reflect the model you own, etc.)
- Gate/jump animation
- Hailing dialog
- Minor AI improvements (don't kill a brand new player!)
(from 0.5.0 milestone)
- Major Focus: Cleaning, Polishing, Rounding Out
- At least 45 planets
- At least 15 upgrades (8 weapons, 4 defense, 3 special)
- Epiar & Editor tutorials
- Check server for updates
- Binary packages should have installation programs
- Mission system (scriptable using Lua)
- UI cleanup, general polish
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