[epiar-devel] Automated windows builds arrive at last!

Димитър Станчев plural at abv.bg
Sat Sep 10 04:50:23 PDT 2011


 No, it doesn`t. It uses images form ..\Epiar\Build\cmake\CMakeScripts\InstallResources\Win32.

I`ve moved the whole folder to \Epiar\Build\. There were Deb and Mac folders, are they needed by cmake? We could move them too.

-Dido

 >-------- Оригинално писмо --------
 >От:  Matthew Zweig  
 >Относно: Re: [epiar-devel] Automated windows builds arrive at last!
 >До: epiar-devel at epiar.net
 >Изпратено на: Събота, 2011, Септември 10 02:57:53 EEST

 >If the NSIS requires cmake then it should be in that directory.  Otherwise we should move them.  Perhaps /Build/NSIS or something?
 >
 >~Matt
 >
 >On Sep 9, 2011, at 2:09 PM, Димитър Станчев wrote:
 >
 >> No, It seems I forgot to commit it. Do you need it now? I can add a "choose user" install option. 
 >> 
 >> The install resources are in https://github.com/knowknowledge/Epiar/tree/master/Build/cmake/CMakeScripts/InstallResources. Should we move them or put the script in there?
 >> 
 >> -Dido
 >> 
 >> >-------- Оригинално писмо --------
 >> >От: Christopher Thielen 
 >> >Относно: Re: [epiar-devel] Automated windows builds arrive at last!
 >> >До: epiar-devel at epiar.net
 >> >Изпратено на: Сряда, 2011, Септември 7 08:26:49 EEST
 >> 
 >> >Is the NSIS configuration already in git? If not, can we add it to a 
 >> >sort of, dist/win32 section? (I think we call ours build/)
 >> >
 >> >On 09/06/2011 06:17 PM, Димитър Станчев wrote:
 >> >> Which executable? The installer or the game? You can set plenty of
 >> >> variables. Once we have the final 0.5.0, I`ll adjust the script.
 >> >>
 >> >> Right now everything from windows to the electrical cables may cause
 >> >> problems in this machine so don`t take it serious. I`ll try the release
 >> >> build when it`s up and tell you then.
 >> >>
 >> >> -Dido
 >> >>
 >> >> -------- Оригинално писмо --------
 >> >> От: Christopher Thielen
 >> >> Относно: Re: [epiar-devel] Automated windows builds arrive at last!
 >> >> До: epiar-devel at epiar.net
 >> >> Изпратено на: Вторник, 2011, Септември 6 22:34:04 EEST
 >> >> Yeah, I think we'll use NSIS. I'll have to see how NSIS hints paths to
 >> >> the executable.
 >> >>
 >> >> I do want to support older machines. How does Epiar run? Is it just not
 >> >> smooth, or is it actually jittery? Any idea what the framerate is?
 >> >>
 >> >> On Sep 6, 2011, at 10:01 AM, Димитър Станчев wrote:
 >> >>
 >> >>> Don`t get frightened now.
 >> >>> 1.6 GHz AMD Duron, 512 MB RAM, 32 MB video which is taken from my main
 >> >>> RAM.
 >> >>>
 >> >>> I was only considering to define the requirements. It doesn`t mean
 >> >>> it`ll have to run on all last-decade machines..
 >> >>> That output looked ugly. We should do release builds for the final
 >> >>> version.
 >> >>>
 >> >>> Not the save files, the folder with them. After all, they shouldn`t
 >> >>> count as a resource.
 >> >>>
 >> >>> As for user rights, I think NSIS supports this, to choose if the user
 >> >>> wants it installed for himself or for all users.
 >> >>>
 >> >>> -Dido
 >> >>>
 >> >>> >-------- Оригинално писмо --------
 >> >>> >От: Christopher Thielen
 >> >>> >Относно: Re: [epiar-devel] Automated windows builds arrive at last!
 >> >>> >До: epiar-devel at epiar.net 
 >> >>> >Изпратено на: Понеделник, 2011, Септември 5 22:31:14 EEST
 >> >>>
 >> >>> >One idea I have for this is to respect if the player creates a "Saved
 >> >>> >Games" (or maybe "Pilots"?) folder with epiar.exe - then Epiar will use
 >> >>> >that, otherwise we'll default to our same behaviour. What do you think
 >> >>> >of that?
 >> >>> >
 >> >>> >The reason we try to always write data to the Users folder is that its
 >> >>> >possible to install Epiar system-wide on a multi-user system where
 >> >>> >individual users won't have write access to Epiar's installation
 >> >>> >directory. I believe this can even be set up on Windows if the
 >> >>> >Administrator installs Epiar and a non-admin user plays it.
 >> >>> >
 >> >>> >On 09/05/2011 11:48 AM, Christopher Thielen wrote:
 >> >>> >> Yea, I think XML logging is turned on. Not sure about debug symbols.
 >> >>> >>
 >> >>> >> What CPU speed, RAM and video card do you have? I've been developing
 >> >>> >> Epiar on a middle-of-the-road 2007 machine and it runs alright. Not
 >> >>> >> super fast but still around 30fps.
 >> >>> >>
 >> >>> >> You would like an option to store saves in the same directory as
 >> >>> epiar.exe?
 >> >>> >>
 >> >>> >> Sent from my iPhone
 >> >>> >>
 >> >>> >> On Sep 5, 2011, at 2:52 AM, Димитър Станчев > wrote:
 >> >>> >>
 >> >>> >>> It also works on Windows XP SP3 without any crashes or errors as much
 >> >>> >>> as I tested. But is this a debug build? It creates output files. Was
 >> >>> >>> that intended? I`m not sure, is it from my machine, but it runs a
 >> >>> >>> little slow. Which is a good reminder to put up the current system
 >> >>> >>> requirements.
 >> >>> >>>
 >> >>> >>> Also I have a suggestion, to move the Definitions(saves?) folder to
 >> >>> >>> the main directory. It`ll be more easy for users to backup their
 >> >>> >>> saves. I know I do it a lot ;]
 >> >>> >>>
 >> >>> >>> -Dido
 >> >>> >>>
 >> >>> >>> >-------- Оригинално писмо --------
 >> >>> >>> >От: Matthew Zweig
 >> >>> >>> >Относно: Re: [epiar-devel] Automated windows builds arrive at last!
 >> >>> >>> >До: epiar-devel at epiar.net 
 >> >>> >>> >Изпратено на: Понеделник, 2011, Септември 5 11:04:01 EEST
 >> >>> >>>
 >> >>> >>> >I've confirmed that it works on my new Win7 machine, but you seem to
 >> >>> >>> have packaged your local changes along with this build: There's a
 >> >>> >>> topher saved game, and a few changes to the map that I don't recall
 >> >>> >>> seeing on git.
 >> >>> >>> >
 >> >>> >>> >This should be great for people that would be interesting in world
 >> >>> >>> building and modding.
 >> >>> >>> >
 >> >>> >>> >Thanks!
 >> >>> >>> >~Matt
 >> >>> >>> >
 >> >>> >>> >On Sep 5, 2011, at 12:05 AM, Christopher Thielen wrote:
 >> >>> >>> >
 >> >>> >>> >> It looks like I've worked the kinks out of the automated
 >> >>> MinGW-based
 >> >>> >>> >> Windows cross-compile. All this technobabble amounts to this:
 >> >>> >>> >>
 >> >>> >>> >> We can automate nightly builds of Windows binaries and probably
 >> >>> script
 >> >>> >>> >> the creation of the Windows releases.
 >> >>> >>> >>
 >> >>> >>> >> Before I get too happy about that prospect, would somebody mind
 >> >>> >>> checking
 >> >>> >>> >> the build for issues? It worked alright on my borrowed Windows 7
 >> >>> >>> >> Enterprise machine.
 >> >>> >>> >>
 >> >>> >>> >> Download link:
 >> >>> >>> >> http://epiar.net/files/misc/epiar-0.5.0.zip (~33 MB)
 >> >>> >>> >>
 >> >>> >>> >> Unless Matt changes his mind, I think we're going to start moving
 >> >>> >>> >> aggressively toward a Epiar-0.5.0 release, with at least the
 >> >>> following
 >> >>> >>> >> platforms on board for binaries (if only because I know them):
 >> >>> >>> >>
 >> >>> >>> >> * Windows
 >> >>> >>> >> * Mac OS X
 >> >>> >>> >> * Fedora Linux (.rpm)
 >> >>> >>> >> * Generic Linux (statically compiled, large download but good
 >> >>> on most
 >> >>> >>> >> * distros)
 >> >>> >>> >>
 >> >>> >>> >> Hopefully our friends can update the contributed builds (e.g.
 >> >>> AmigaOS).
 >> >>> >>> >>
 >> >>> >>> >> Exciting!
 >> >>> >>> >>
 >> >>> >>> >> - Christopher Thielen
 >> >>> >>> >>
 >> >>> >>> >> _______________________________________________
 >> >>> >>> >> epiar-devel mailing list
 >> >>> >>> >> epiar-devel at epiar.net 
 >> >>> >>> >> http://epiar.net/mailman/listinfo/epiar-devel
 >> >>> >>> >
 >> >>> >>> >
 >> >>> >>> >_______________________________________________
 >> >>> >>> >epiar-devel mailing list
 >> >>> >>> >epiar-devel at epiar.net 
 >> >>> >>> >http://epiar.net/mailman/listinfo/epiar-devel
 >> >>> >>> >
 >> >>> >>>
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 >> >>> >>>
 >> >>> >>
 >> >>> >>> _______________________________________________
 >> >>> >>> epiar-devel mailing list
 >> >>> >>> epiar-devel at epiar.net 
 >> >>> >>> http://epiar.net/mailman/listinfo/epiar-devel
 >> >>> >>
 >> >>> >>
 >> >>> >> _______________________________________________
 >> >>> >> epiar-devel mailing list
 >> >>> >> epiar-devel at epiar.net 
 >> >>> >> http://epiar.net/mailman/listinfo/epiar-devel
 >> >>> >
 >> >>> >_______________________________________________
 >> >>> >epiar-devel mailing list
 >> >>> >epiar-devel at epiar.net 
 >> >>> >http://epiar.net/mailman/listinfo/epiar-devel
 >> >>> >
 >> >>>
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 >> >>
 >> >>
 >> >>
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 >> >>
 >> >> _______________________________________________
 >> >> epiar-devel mailing list
 >> >> epiar-devel at epiar.net
 >> >> http://epiar.net/mailman/listinfo/epiar-devel
 >> >
 >> >_______________________________________________
 >> >epiar-devel mailing list
 >> >epiar-devel at epiar.net
 >> >http://epiar.net/mailman/listinfo/epiar-devel
 >> >  
 >> 
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 >> _______________________________________________
 >> epiar-devel mailing list
 >> epiar-devel at epiar.net
 >> http://epiar.net/mailman/listinfo/epiar-devel
 >
 >
 >_______________________________________________
 >epiar-devel mailing list
 >epiar-devel at epiar.net
 >http://epiar.net/mailman/listinfo/epiar-devel
 >
 

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