[epiar-devel] Automated windows builds arrive at last!
Димитър Станчев
plural at abv.bg
Tue Sep 6 10:01:33 PDT 2011
Don`t get frightened now.
1.6 GHz AMD Duron, 512 MB RAM, 32 MB video which is taken from my
main RAM.
I was only considering to define the requirements. It doesn`t mean it`ll have to run on all last-decade machines..
That output looked ugly. We should do release builds for the final version.
Not the save files, the folder with them. After all, they shouldn`t count as a resource.
As for user rights, I think NSIS supports this, to choose if the user wants it installed for himself or for all users.
-Dido
>-------- Оригинално писмо --------
>От: Christopher Thielen
>Относно: Re: [epiar-devel] Automated windows builds arrive at last!
>До: epiar-devel at epiar.net
>Изпратено на: Понеделник, 2011, Септември 5 22:31:14 EEST
>One idea I have for this is to respect if the player creates a "Saved
>Games" (or maybe "Pilots"?) folder with epiar.exe - then Epiar will use
>that, otherwise we'll default to our same behaviour. What do you think
>of that?
>
>The reason we try to always write data to the Users folder is that its
>possible to install Epiar system-wide on a multi-user system where
>individual users won't have write access to Epiar's installation
>directory. I believe this can even be set up on Windows if the
>Administrator installs Epiar and a non-admin user plays it.
>
>On 09/05/2011 11:48 AM, Christopher Thielen wrote:
>> Yea, I think XML logging is turned on. Not sure about debug symbols.
>>
>> What CPU speed, RAM and video card do you have? I've been developing
>> Epiar on a middle-of-the-road 2007 machine and it runs alright. Not
>> super fast but still around 30fps.
>>
>> You would like an option to store saves in the same directory as epiar.exe?
>>
>> Sent from my iPhone
>>
>> On Sep 5, 2011, at 2:52 AM, Димитър Станчев > wrote:
>>
>>> It also works on Windows XP SP3 without any crashes or errors as much
>>> as I tested. But is this a debug build? It creates output files. Was
>>> that intended? I`m not sure, is it from my machine, but it runs a
>>> little slow. Which is a good reminder to put up the current system
>>> requirements.
>>>
>>> Also I have a suggestion, to move the Definitions(saves?) folder to
>>> the main directory. It`ll be more easy for users to backup their
>>> saves. I know I do it a lot ;]
>>>
>>> -Dido
>>>
>>> >-------- Оригинално писмо --------
>>> >От: Matthew Zweig
>>> >Относно: Re: [epiar-devel] Automated windows builds arrive at last!
>>> >До: epiar-devel at epiar.net
>>> >Изпратено на: Понеделник, 2011, Септември 5 11:04:01 EEST
>>>
>>> >I've confirmed that it works on my new Win7 machine, but you seem to
>>> have packaged your local changes along with this build: There's a
>>> topher saved game, and a few changes to the map that I don't recall
>>> seeing on git.
>>> >
>>> >This should be great for people that would be interesting in world
>>> building and modding.
>>> >
>>> >Thanks!
>>> >~Matt
>>> >
>>> >On Sep 5, 2011, at 12:05 AM, Christopher Thielen wrote:
>>> >
>>> >> It looks like I've worked the kinks out of the automated MinGW-based
>>> >> Windows cross-compile. All this technobabble amounts to this:
>>> >>
>>> >> We can automate nightly builds of Windows binaries and probably script
>>> >> the creation of the Windows releases.
>>> >>
>>> >> Before I get too happy about that prospect, would somebody mind
>>> checking
>>> >> the build for issues? It worked alright on my borrowed Windows 7
>>> >> Enterprise machine.
>>> >>
>>> >> Download link:
>>> >> http://epiar.net/files/misc/epiar-0.5.0.zip (~33 MB)
>>> >>
>>> >> Unless Matt changes his mind, I think we're going to start moving
>>> >> aggressively toward a Epiar-0.5.0 release, with at least the following
>>> >> platforms on board for binaries (if only because I know them):
>>> >>
>>> >> * Windows
>>> >> * Mac OS X
>>> >> * Fedora Linux (.rpm)
>>> >> * Generic Linux (statically compiled, large download but good on most
>>> >> * distros)
>>> >>
>>> >> Hopefully our friends can update the contributed builds (e.g. AmigaOS).
>>> >>
>>> >> Exciting!
>>> >>
>>> >> - Christopher Thielen
>>> >>
>>> >> _______________________________________________
>>> >> epiar-devel mailing list
>>> >> epiar-devel at epiar.net
>>> >> http://epiar.net/mailman/listinfo/epiar-devel
>>> >
>>> >
>>> >_______________________________________________
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>>> >
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