[epiar-devel] Automated windows builds arrive at last!

Димитър Станчев plural at abv.bg
Tue Sep 6 10:01:33 PDT 2011


 Don`t get frightened now.
1.6 GHz AMD Duron, 512 MB RAM, 32 MB video which is taken from my
 main RAM. 

I was only considering to define the requirements. It doesn`t mean it`ll have to run on all last-decade machines.. 
That output looked ugly. We should do release builds for the final version.

Not the save files, the folder with them. After all, they shouldn`t count as a resource. 

As for user rights, I think NSIS supports this, to choose if the user wants it installed for himself or for all users.

-Dido

 >-------- Оригинално писмо --------
 >От:  Christopher Thielen  
 >Относно: Re: [epiar-devel] Automated windows builds arrive at last!
 >До: epiar-devel at epiar.net
 >Изпратено на: Понеделник, 2011, Септември 5 22:31:14 EEST

 >One idea I have for this is to respect if the player creates a "Saved 
 >Games" (or maybe "Pilots"?) folder with epiar.exe - then Epiar will use 
 >that, otherwise we'll default to our same behaviour. What do you think 
 >of that?
 >
 >The reason we try to always write data to the Users folder is that its 
 >possible to install Epiar system-wide on a multi-user system where 
 >individual users won't have write access to Epiar's installation 
 >directory. I believe this can even be set up on Windows if the 
 >Administrator installs Epiar and a non-admin user plays it.
 >
 >On 09/05/2011 11:48 AM, Christopher Thielen wrote:
 >> Yea, I think XML logging is turned on. Not sure about debug symbols.
 >>
 >> What CPU speed, RAM and video card do you have? I've been developing
 >> Epiar on a middle-of-the-road 2007 machine and it runs alright. Not
 >> super fast but still around 30fps.
 >>
 >> You would like an option to store saves in the same directory as epiar.exe?
 >>
 >> Sent from my iPhone
 >>
 >> On Sep 5, 2011, at 2:52 AM, Димитър Станчев  > wrote:
 >>
 >>> It also works on Windows XP SP3 without any crashes or errors as much
 >>> as I tested. But is this a debug build? It creates output files. Was
 >>> that intended? I`m not sure, is it from my machine, but it runs a
 >>> little slow. Which is a good reminder to put up the current system
 >>> requirements.
 >>>
 >>> Also I have a suggestion, to move the Definitions(saves?) folder to
 >>> the main directory. It`ll be more easy for users to backup their
 >>> saves. I know I do it a lot ;]
 >>>
 >>> -Dido
 >>>
 >>> >-------- Оригинално писмо --------
 >>> >От: Matthew Zweig
 >>> >Относно: Re: [epiar-devel] Automated windows builds arrive at last!
 >>> >До: epiar-devel at epiar.net 
 >>> >Изпратено на: Понеделник, 2011, Септември 5 11:04:01 EEST
 >>>
 >>> >I've confirmed that it works on my new Win7 machine, but you seem to
 >>> have packaged your local changes along with this build: There's a
 >>> topher saved game, and a few changes to the map that I don't recall
 >>> seeing on git.
 >>> >
 >>> >This should be great for people that would be interesting in world
 >>> building and modding.
 >>> >
 >>> >Thanks!
 >>> >~Matt
 >>> >
 >>> >On Sep 5, 2011, at 12:05 AM, Christopher Thielen wrote:
 >>> >
 >>> >> It looks like I've worked the kinks out of the automated MinGW-based
 >>> >> Windows cross-compile. All this technobabble amounts to this:
 >>> >>
 >>> >> We can automate nightly builds of Windows binaries and probably script
 >>> >> the creation of the Windows releases.
 >>> >>
 >>> >> Before I get too happy about that prospect, would somebody mind
 >>> checking
 >>> >> the build for issues? It worked alright on my borrowed Windows 7
 >>> >> Enterprise machine.
 >>> >>
 >>> >> Download link:
 >>> >> http://epiar.net/files/misc/epiar-0.5.0.zip (~33 MB)
 >>> >>
 >>> >> Unless Matt changes his mind, I think we're going to start moving
 >>> >> aggressively toward a Epiar-0.5.0 release, with at least the following
 >>> >> platforms on board for binaries (if only because I know them):
 >>> >>
 >>> >> * Windows
 >>> >> * Mac OS X
 >>> >> * Fedora Linux (.rpm)
 >>> >> * Generic Linux (statically compiled, large download but good on most
 >>> >> * distros)
 >>> >>
 >>> >> Hopefully our friends can update the contributed builds (e.g. AmigaOS).
 >>> >>
 >>> >> Exciting!
 >>> >>
 >>> >> - Christopher Thielen
 >>> >>
 >>> >> _______________________________________________
 >>> >> epiar-devel mailing list
 >>> >> epiar-devel at epiar.net 
 >>> >> http://epiar.net/mailman/listinfo/epiar-devel
 >>> >
 >>> >
 >>> >_______________________________________________
 >>> >epiar-devel mailing list
 >>> >epiar-devel at epiar.net 
 >>> >http://epiar.net/mailman/listinfo/epiar-devel
 >>> >
 >>>
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 >>
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 >
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