[epiar-devel] Continued testing with V. 0.5.0 with updates
Matthew Zweig
thezweig at gmail.com
Wed Jun 29 17:03:17 PDT 2011
Sorry. iPhone autocorrect messed up 'unpaused'.
On Jun 29, 2011, at 4:06 PM, TWP Marketing <markettwp at yahoo.com> wrote:
> "unpaired"??? Yo no comprende zi english?? Can you state that in 'programmerese'?
> Unfortunately, I'm in the middle of fetching changes from github and my logs are gone. I'll recreate this and send you logs if it happens again.
>
>
> 1) this sounds like a bug in the Lua code that generates the mission information. I just changed this, so I guess I broke something.
>
> 2) This sounds like you unpaired the game without closing the landing window.
>
> Both of these should log entries for both of these. Can you send your log? Or swath it for error messages and send those?
>
> Thanks,
> ~Matt
>
> On Jun 29, 2011, at 3:14 PM, TWP Marketing <markettwp at yahoo.com> wrote:
>
>> Ok, I've gone back to the default game mode (non-random).
>>
>> Note 1) The player information panel, missions tab. When you click on the title button and the alert box displays, it is blank, no mission details are visible. I have mission and I can recover artefacts, but just cannot read about them on the player info panel. This was working three days ago.
>>
>> Note 2) Having 'landed', I am still vulnerable to attach by ships. I can still use the arrow keys to move the ship, fire weapons, etc. I think landing should disable many functions associated with flight
>> .----------------------------------------------------------------------------------------
>> The planet 'Allyphos 1' is only in the randomized game. This mode hasn't gotten the same amount of overview as the standard game mode.
>>
>> I'll check this out later, but for now it's probably a better idea to just use the non-random game.
>>
>> I think that it does have to do with the random mode not having the landing screen information since they havent been implemented and there isnt a good default set.
>>
>> ~Matt
>>
>> On Jun 29, 2011, at 1:58 PM, TWP Marketing <markettwp at yahoo.com> wrote:
>>
>>> I've pulled github's master as of 6/26/11 and the make was successful.
>>>
>>> Note: I still have to edit the file 'configure.in' to adjust the lines for the checks on sdl-mixer. I see this change has been added to the trac list of to-do's.
>>>
>>> Note: On starting a new game, the 'Welcome to Epiar' panel does not wrap the text as intended. The single line of text runs off screen to the left.
>>>
>>> Note: This new game started me somewhere in deep space. The jump points work well, if without any identifying messages about destination. How about an alert like: "You are approaching jump point to xxxxxxx, Brace yourself.
>>>
>>> Note: The sector map is confusing, especially when many locations are so close that the colored spheres overlap each other. Why not make each point the same size circle, but color them differently? I assume the different sized spheres carry some meaning, but I don't understand it (In the manual, right?).
>>>
>>> Note: When I want to land, I have to push 'L' or 'l' twice. First push brings in the corner markers and second push brings up the expected window for transactions with the 'port authority'.
>>>
>>> Program failed at this point and the log file is attached.
>>>
>>> Note: Started a new game, tried to land on Allyphos 1, Nothing happened when I pushed 'L' the second time, not the third or fourth time, but on the fifth push, text scrolled up from the lower left side of the screen, saying "Welcome to Allyphos 1". This text faded within one second, which is too quickly. This is the first time I've seen this alert. I'm NOT in full screen mode, so this has probably been covered by my linux app bar for as long as I've been testing Epiar. I suggest that the program should detect full-screen vs windowed mode and move the location of that bottom text appropriately.
>>> <Epiar-Log-Wed Jun 29 13_09_12 2011.xml>
>>> _______________________________________________
>>> epiar-devel mailing list
>>> epiar-devel at epiar.net
>>> http://epiar.net/mailman/listinfo/epiar-devel
>>
>>
>
>
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