[epiar-devel] Further testing with 0.5.0++
Matthew Zweig
thezweig at gmail.com
Mon Jun 27 10:34:31 PDT 2011
If this file says 0.4.2, then I don't think it's the same file that you're loading from. I think that Epiar is loading out of the DATADIR (wherever that is). On the other hand, these options match the settings that you're describing.
The option that you would want to set would be options/log/xml . You can also turn this on from the command line via --log-xml I think.
The reason that you are skipping the menu is because
<automatic-load>1</automatic-load>
is set.
I think that it might be worth adding a --reset-options command line flag.
You should still be able to reach the options by hitting '?'.
~Matt
On Jun 27, 2011, at 9:51 AM, TWP Marketing <markettwp at yahoo.com> wrote:
> This is the options.xml file which is driving my version:
>
> 1) I do NOT have access to this from the playing screens. The Options menu disappeared when I pulled the last fetch from github: master. I did get the changes in code up to 6/26/11 but the menu options disappeared on startup and the game goes right into play mode at the last landing site (saved at that time).
>
> 2) The version is still set to 0.4.2, but my code is 0.5.0++. Which means that it is not being checked and rewritten on each run.
>
> 3) Which of the log options should I activate to give you useful information: (note that option "out" is already active). I can set these manually by editing the xml.
> ---
> <?xml version="1.0" encoding="ISO-8859-1"?>
> <options>
> <version-major>0</version-major>
> <version-minor>4</version-minor>
> <version-macro>2</version-macro>
> <log>
> <xml>0</xml>
> <out>1</out>
> <alert>0</alert>
> <ui>0</ui>
> <sprites>0</sprites>
> </log>
> <video>
> <w>1024</w>
> <h>768</h>
> <bpp>32</bpp>
> <fullscreen>0</fullscreen>
> <fps>60</fps>
> </video>
> <sound>
> <musicvolume>0.5</musicvolume>
> <soundvolume>0.5</soundvolume>
> <background>1</background>
> <weapons>1</weapons>
> <engines>1</engines>
> <explosions>1</explosions>
> <buttons>1</buttons>
> </sound>
> <simulation>
> <starfield-density>750</starfield-density>
> <automatic-load>1</automatic-load>
> <random-universe>0</random-universe>
> <random-seed>0</random-seed>
> </simulation>
> <timing>
> <screen-swap>250</screen-swap>
> <mouse-fade>500</mouse-fade>
> <target-zoom>500</target-zoom>
> <alert-drop>3500</alert-drop>
> <alert-fade>2500</alert-fade>
> </timing>
> <development>
> <ships-worldmap>0</ships-worldmap>
> <debug-ai>0</debug-ai>
> <debug-ui>0</debug-ui>
> </development>
> </options>
> ---
>
>
>
> There's an option to save the logs to XML. But a pipe from
> ./epiar would work too.
>
> On Jun 26, 2011, at 4:42 PM, TWP Marketing <markettwp at yahoo.com> wrote:
>
>> Unfortunately, no logs for that session. How do I turn on console logging to a file? Pipe from ./epiar ?
>>
>>
>>
>> Do you still have the console logs? If a mission fails to load properly, it might abandoned. This has happened in the past when there's a bug in a mission.
>>
>> On Jun 26, 2011, at 3:59 PM, TWP Marketing <markettwp at yahoo.com> wrote:
>>
>>> I have lost a mission after dying. I had two missions, which were displayed in the player info window. I moved to Outpost 11, automatically recovered a second artifact, left the Output 11, was shot down and on restart, one mission was gone...
>>>
>>> I'll try to confirm this with further testing.
>>> _______________________________________________
>>> epiar-devel mailing list
>>> epiar-devel at epiar.net
>>> http://epiar.net/mailman/listinfo/epiar-devel
>>
>>
>
>
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