[epiar-devel] Further testing with 0.5.0++
TWP Marketing
markettwp at yahoo.com
Mon Jun 27 09:51:15 PDT 2011
This is the options.xml file which is driving my version:
1) I do NOT have access to this from the playing screens. The Options menu disappeared when I pulled the last fetch from github: master. I did get the changes in code up to 6/26/11 but the menu options disappeared on startup and the game goes right into play mode at the last landing site (saved at that time).
2) The version is still set to 0.4.2, but my code is 0.5.0++. Which means that it is not being checked and rewritten on each run.
3) Which of the log options should I activate to give you useful information: (note that option "out" is already active). I can set these manually by editing the xml.
---
<?xml version="1.0" encoding="ISO-8859-1"?>
<options>
<version-major>0</version-major>
<version-minor>4</version-minor>
<version-macro>2</version-macro>
<log>
<xml>0</xml>
<out>1</out>
<alert>0</alert>
<ui>0</ui>
<sprites>0</sprites>
</log>
<video>
<w>1024</w>
<h>768</h>
<bpp>32</bpp>
<fullscreen>0</fullscreen>
<fps>60</fps>
</video>
<sound>
<musicvolume>0.5</musicvolume>
<soundvolume>0.5</soundvolume>
<background>1</background>
<weapons>1</weapons>
<engines>1</engines>
<explosions>1</explosions>
<buttons>1</buttons>
</sound>
<simulation>
<starfield-density>750</starfield-density>
<automatic-load>1</automatic-load>
<random-universe>0</random-universe>
<random-seed>0</random-seed>
</simulation>
<timing>
<screen-swap>250</screen-swap>
<mouse-fade>500</mouse-fade>
<target-zoom>500</target-zoom>
<alert-drop>3500</alert-drop>
<alert-fade>2500</alert-fade>
</timing>
<development>
<ships-worldmap>0</ships-worldmap>
<debug-ai>0</debug-ai>
<debug-ui>0</debug-ui>
</development>
</options>
---
________________________________
There's an option to save the logs to XML. But a pipe from
./epiar would work too.
On Jun 26, 2011, at 4:42 PM, TWP Marketing <markettwp at yahoo.com> wrote:
Unfortunately, no logs for that session. How do I turn on console logging to a file? Pipe from ./epiar ?
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>Do you still have the console logs? If a mission fails to load properly, it might abandoned. This has happened in the past when there's a bug in a mission.
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>On Jun 26, 2011, at 3:59 PM, TWP Marketing <markettwp at yahoo.com> wrote:
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>I have lost a mission after dying. I had two missions, which were displayed in the player info window. I moved to Outpost 11, automatically recovered a second artifact, left the Output 11, was shot down and on restart, one mission was gone...
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>> I'll try to confirm this with further testing.
>>
>_______________________________________________
>>epiar-devel mailing list
>>epiar-devel at epiar.net
>>http://epiar.net/mailman/listinfo/epiar-devel
>>
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