[epiar-devel] Important: Gameplay Description
moses7 at mchsi.com
Wed Nov 11 06:36:40 PST 2009
I like the idea of jump gates. It would be cool if jump gates could
also (?) jump to new galaxies, or galaxy map datas. Might be more
complex than anyone wants, but allows for ethusiastic mappers to make
their own campaigns/galaxies. Like Battle for Wesnoth, mappers can make
their own campaign sets and even change the RPG configurations around or
add-on new galaxies. That could make Epiar stand out for a little
longer in re-playability and just be a maintainer problem.
One thing I would like to see adjusted is the ship movement. You can
continously go forward at the same velocity, but not turn w/o using
fuel! The old asteroid like movement is nice, but I think more of a
robust movement system would be better.
On Tue, 2009-11-10 at 09:59 -0800, Christopher Thielen wrote:
> Hey folks,
> Since we get a lot of questions about what Epiar 1.0 is supposed to be like, I thought I'd do by best to give out as much information as possible via a new wiki page (do not edit this page!) called GameplayDescription: http://www.epiar.net/trac/wiki/GameplayDescription .
> Again, please do not edit this page. However, please read it over and ask any questions here: I've likely left a lot out, and if you have any questions, it'd be great to answer them by my expanding the document.
> I'm very open to any suggestions of gameplay or how you'd like to the game to be, but please make sure your idea is good and reasonable: we come up with a lot of ideas over the years and most are honestly bad, e.g. black holes, landing on planets via navigating terrain, etc.
> So look that over, ask me about things missing or for clarification and I'll expand that document. I think this will help people better understand what we're trying to make.
> - Chris
> epiar-devel mailing list
> epiar-devel at epiar.net
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