[epiar-devel] Game Play

Chris Thielen cthielen at mac.com
Tue Nov 10 00:15:59 PST 2009


Hey Shawn,
	No, we're not changing the game away from its original genre or gameplay at all. We rebooted the source code about a year ago and we have to re-write a lot of things that we once had. Eventually what you see as 0.7.0 will have all the menus and splash screens and features of 0.5.0, except much better graphics, sound, gameplay and extendibility.
	To be clear, the 0.7.0 code does require OpenGL and the original 0.5.0 did not. Most every relatively modern desktop computer on the planet (and even millions of mobile phones) has decent OpenGL support. With OpenGL's hardware-accelerated graphics, we'll be able to add new types of eye candy not possible earlier.
	The trac is more or less up to date: we use it most daily but I haven't checked the consistency of every page.
	The best thing to do would be to grab the source via github at http://github.com/knowknowledge/Epiar/ and get it compiling. Explore the source tree and see what you think: maybe it's too complicated, maybe it's too juvenile.
	Version 0.1.0 is done and will be released this week (we rebooted the source code so we're rebooting the numbers. I think this will lessen the confusion as well), but the roadmap (http://epiar.net/trac/roadmap) shows where we're going. Perhaps there's a task on it or a future task or an entirely new task you'd like to tackle.
	I'd suggest hanging out in #epiar on irc.freenode.net, most notably between 5-11p Pacific time (not necessarily that whole time but that's when we tend to drop in).
	And of course, feel free to ask questions on epiar-devel: this is the best place to hold a thoughtful discussion with all the developers. IRC (#epiar) is good for meeting people and discussing grand ideas or doing walkthroughs but thoughtful specifics seem to come better in this more patient medium.

- Chris

On Nov 9, 2009, at 11:26 PM, Shawn Reynolds wrote:

> Hey Guys,
> So I got the epiar built in windows using MVS and I launched the game.So I am kinda lost because the v 0.5.0 and v.0.7.0 seem different. The new version v0.70 looks like tag and v 0.5.0 that I downloaded from the web had a menus and plash screens. Also the new version needed directx where i think the old one was open gl. Did you guys drasticly change things in these versions or am I missing something? So I guess what is the goal over where the game is going are we getting tag working good, If you want I could write some ai for the enemy ships, or do something else. Do the ships need the ability to shoot? Are the tickets in trac actually all up to date? Should i just grab one of the open tickets and start implimenting the feature. Anyway some guidence would be nice... 
> 
> 
> Thanks
> 
> Shawn
> 
> 
> 
> 
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