[epiar-devel] CodingConventionProposal Updated, Still in Proposal
chris.r.walton at gmail.com
Sun Dec 27 17:55:17 PST 2009
> Regarding VBO's, do you think it's wise to have one VBO for all the quads,
> or would it be wise to split it up to smaller chunks (I was thinking one
> VBO for the game play, one for the HUD + UI, since they are rather
> separate, and HUD and UI are mostly static)
I would think they'd all be the very same vertex buffer anyway, so no need
to have more than one. Even if you want to blit only half of an image or
something, you can simply do that with UV scaling and transforming
beforehand and use the same VBO.
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