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Should we use OpenGL (2D only) for graphics?
Most definately, better 2D graphics.
  6   28.6%
Eh, make it an option but keep software-rendered SDL around.
  14   66.7%
No, my computer can barely take SDL as it is.
  1   4.8%
Poll is out of 21 votes.


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Archives - News > 2008 > May > 11 > Release Plans & CVS News
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Release Plans & CVS News  -  May 11, 2008   22:35 GMT-8
Posted by Chris
    For those of you interested in following Epiar development, you can use a CVS client to check out a copy of the alpha-quality source code tree. Simply use the instructions at our Sourceforge.net page, http://sf.net/projects/epiar/ . The CVS module is named lamprey.

Also, we have decided upon a release schedule. This summer (in the next few months) we'll be releasing an Epiar 0.7.0 Tech Demo, showing off the many new advancements in the next stable release of the game, and later this year we'll be releasing the 0.7.0 version of the game. Among the changes you can find in this new alpha tree:

* OpenGL graphics
* Large planets (2-3 screens wide)
* Animations (engine flares)
* More conventional build system (GNU autotools, ie ./configure, make, make install)
* Mission/level editor with integration with community.epiar.net
* Minimal multiplayer features

Stay tuned!


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