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Should we use OpenGL (2D only) for graphics?
Most definately, better 2D graphics.
  6   28.6%
Eh, make it an option but keep software-rendered SDL around.
  14   66.7%
No, my computer can barely take SDL as it is.
  1   4.8%
Poll is out of 21 votes.


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Archives - News > 2004 > January > 20 > Epiar 0.5.0 Final Released!
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Epiar 0.5.0 Final Released!  -  January 20, 2004   20:37 GMT-8
Posted by Marco
    Well, guess what? After much time Epiar 0.5.0 is here. So, cadet, you think you have what it takes? Ha! Sure...

So, what's new in this grand release?

A short list of new and improved!
* All new planet sectors and jump gate links
* Added asteroids, race tracks, and more
* Completely revamped UI and landing dialog
* New ship upgrades including hulls, maps, missiles
* New ships in the shipyard
* All critical bugs + more fixed


I can see you're very eager, so there is no point in keeping you waiting, thus here are the download links:
Epiar 0.5.0


Linux, FreeBSD, and Windows Source ( epiar-0.5.0-src.zip )
Windows Executable with installer ( epiar-0.5.0-win32-installer.exe )


When compiling source on Linux or FreeBSD, compile (after having installed SDL and SDL_image) by typing make -f Makefile.linux (or Makefile.freebsd) in the top directory of the Epiar 0.5.0 source directory.

So, what are you waiting for? Go! Go! Go! It's Epiar 0.5.0!

Now, as far as Epiar 0.6.0, Chris has an optimistic forecast to next release: February 25th. So, while you wait, visit the Epiar 0.6.0 TODO forum thread and leave any suggestions or comments for Epiar 0.6.0.

On another exciting note, Linuxgames.com has posted a review of Epiar writen by 'Cybrid'! Read it here!

Enjoy!


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